The video game Inside is an allegory of late capitalism, according to Kyle McKenney. You play the part of a boy who must collect zombie bodies in order to cross a dehumanized landscape. The key to the game's allegorical form is that the boy drags a cartload of working class bodies under the gaze of white collar workers who have some degree of free will. McKenney argues the journey implicates its participants--including players--in the worldwide trafficking of migrant labor.
This sour, gloomy game is produced by Playdead, based in the supposedly happy nation of Denmark.